FZGPUModules 2.0
GPU-accelerated modular compression pipelines
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chunk_geometry.h
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1#pragma once
2
14namespace fz {
15namespace fused {
16namespace chunk {
17
18constexpr int CHUNK_BYTES = 16384; // one chunk (bytes)
19constexpr int NELEM = CHUNK_BYTES / 4; // 4096 uint32 codes
20constexpr int NPP = NELEM / 32; // 128 bitshuffle words per plane
21constexpr int TEMP_BYTES = 4096; // LC coder scratch (RZE/RRE both 4096)
22constexpr int TPB = 512; // = LC coder TPB
23
24} // namespace chunk
25} // namespace fused
26} // namespace fz
Definition dag.h:24