FZGPUModules 2.0
GPU-accelerated modular compression pipelines
Loading...
Searching...
No Matches
Coder stages
Stage Description
HuffmanStage GPU Huffman entropy coding (cuSZ port)
ANSStage GPU rANS entropy coding (dietGPU, byte-level)
GPULZStage GPU LZSS (LZ77 + flag-bitmap) lossless compression (GPULZ)
RLEStage Run-length encoding
RZEStage Zero-word bitmap reducer with recursive bitmap compression (LC component)
RREStage Repeated-word bitmap reducer with recursive bitmap compression (LC component)
RAREStage Adaptive top-bit matching generalization of RRE (LC component)
RAZEStage Adaptive leading-zero-bit generalization of RZE (LC component)
CLOGStage Per-subchunk leading-zero compression and adaptive bit packing (LC framework lossless component)
HCLOGStage CLOG bit packing with per-subchunk TCMS selection (LC framework lossless component)
BitpackStage Dense bit-packing of fixed-width integers
AdaptiveBitpackStage Per-block adaptive fixed-rate bit-plane coding (cuSZp plain mode)
Speck2DStage GPU-parallel "wavefront" SPECK-like coder (2-D), decode-parallel format
OutlierCorrectStage Sparse exact outlier correction — turns a coefficient-domain quantization bound into a guaranteed reconstructed-domain pointwise bound, transform-agnostic