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FZGPUModules 2.0
GPU-accelerated modular compression pipelines
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Repetition-Adaptive Reduction Encoding stage — lossless byte-stream compressor. More...
#include "stage/stage.h"#include "fzm_format.h"#include "backend/types.h"#include <cstdint>#include <cstring>#include <stdexcept>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | fz::RAREStage |
Namespaces | |
| namespace | fz |
Repetition-Adaptive Reduction Encoding stage — lossless byte-stream compressor.
Standalone port of the LC framework RARE component. RARE is the auto-k generalization of RRE (see RREStage): rather than a binary "word repeats its predecessor in full, or is dropped entirely" test, it histograms how many top bits of word ^ predecessor are zero across the whole chunk, picks one global cut keep (0 <= keep < word_size*8) that maximizes total bit savings, then bit-packs the bottom keep bits of every word whose top bits match its predecessor (words that don't match are stored in full, same as RRE). The 4-level recursive bitmap compression is identical to RRE.
Output stream layout and serialized header are identical to RREStage — the per-chunk keep value lives inside the chunk's own compressed bytes (accounted for in its csize), not in the container/host format, so the two stages share the same host-side orchestration byte-for-byte.
Serialized header (9 bytes): [0..3] chunk_size (uint32_t LE), [4] word_size (uint8_t), [5..8] cached_orig_bytes (uint32_t LE).